Pylon Ward

Revision as of 19:59, 5 June 2017 by Shatojon (talk | contribs) (Created page with "{{Infobox |label1 = Required: |data1 = 1 Iron Ingot<br/ >5 Brimstone |image = 259px}} All wards except for the Capture Ward require to be near a pl...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation , search
PylonWard.jpg
Required: 1 Iron Ingot
5 Brimstone

All wards except for the Capture Ward require to be near a player-owned Crystal or Shard in order to be activated. If they are too far from a Crystal, they can be activated by linking them to one with a Pylon Ward.

Essentially, Pylon Wards serve as a sort of extension cord to link far-away wards to one of the player's Crystal or Shard.


Building

Pylon Wards can be built both on the ground or on the side of a vertical surface such as a wall or a cliffside. Pylons must be within 19 voxels of the crystal, shard or other ward in order to be linked to them.


Strategies

In multiplayer PvP, destroying a player's Pylon could break a chain that is powering up his Sentinel Wards and poke a hole through their defense!