Difference between revisions of "Pylon Ward"

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{{Infobox
 
{{Infobox
 
|label1 = Required:
 
|label1 = Required:
|data1 = 1 Iron Ingot<br/ >5 Brimstones
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|data1 = 1 Iron Ingot<br/ >10 Brimstones
 
|image = [[file:PylonWard.jpg|259px]]}}
 
|image = [[file:PylonWard.jpg|259px]]}}
  

Revision as of 21:08, 8 September 2017

PylonWard.jpg
Required: 1 Iron Ingot
10 Brimstones

All wards except for the Capture Ward require to be near a player-owned Crystal or Shard in order to be activated. If they are too far from a Crystal, they can be activated by linking them to one with a Pylon Ward.

Essentially, Pylon Wards serve as a sort of extension cord to link far-away wards to one of the player's Crystal or Shard.


Building

Pylon Wards can be built both on the ground or on the side of a vertical surface such as a wall or a cliffside. Pylons must be within 19 voxels of the crystal, shard or other ward in order to be linked to them.


Strategies

In multiplayer PvP, destroying a player's Pylon could break a chain that is powering up his Sentinel Wards and poke a hole through their defense!