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{{Infobox | {{Infobox | ||
|label1 = Required: | |label1 = Required: | ||
− | |data1 = 1 Iron Ingot<br/ > | + | |data1 = 1 Iron Ingot<br/ >10 Brimstones |
|image = [[file:PylonWard.jpg|259px]]}} | |image = [[file:PylonWard.jpg|259px]]}} | ||
Required: |
1 Iron Ingot 10 Brimstones |
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All wards except for the Capture Ward require to be near a player-owned Crystal or Shard in order to be activated. If they are too far from a Crystal, they can be activated by linking them to one with a Pylon Ward.
Essentially, Pylon Wards serve as a sort of extension cord to link far-away wards to one of the player's Crystal or Shard.
Pylon Wards can be built both on the ground or on the side of a vertical surface such as a wall or a cliffside. Pylons must be within 19 voxels of the crystal, shard or other ward in order to be linked to them.
In multiplayer PvP, destroying a player's Pylon could break a chain that is powering up his Sentinel Wards and poke a hole through their defense!