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The catapult is a stationary, ranged siege weapon that can fling [[explosive barrels]] that will explode on contact and damage structures and units. | The catapult is a stationary, ranged siege weapon that can fling [[explosive barrels]] that will explode on contact and damage structures and units. | ||
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The catapult is a stationary, ranged siege weapon that can fling explosive barrels that will explode on contact and damage structures and units.
The catapult has a minimal and a maximal range, so it must be positioned accordingly.
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To load a catapult, pick up an explosive barrel with a Bricktron, either by selecting the Bricktron then right-clicking the barrel, or by holding right-click on the barrel and selecting the "pick-up" option in the pie menu.
Once the Bricktron is holding the barrel, right-click the catapult to load the barrel in it, or hold right-click on the catapult and select the "Drop Load Into" option from the pie menu. The Bricktron will automatically man the catapult.
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If no Bricktron is assigned to the catapult, it can not be controlled. A Bricktron must be manning the catapult, either by selecting the Bricktron and right-clicking the catapult, or by selecting the Bricktron, holding right-click on the catapult and selecting the "assign operator" option from the pie menu.
Once a catapult is loaded and manned, select it and right-click somewhere to target it. The catapult will slowly rotate to align with the target. You can also hold right-click and select the "set target" option in the pie menu.
If the player loads the catapult, then makes the Bricktron pick up a second barrel before operating it, they will be able to fire a second time without needing to manually ask the operating Bricktron to pick up another barrel.