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== Cleaning == | == Cleaning == | ||
− | [[File: CleaningTask.png|150px]] | + | [[File: CleaningTask.png|150px|left]] |
+ | Bricktrons assigned to a Cleaning task will pick up any loose resources on the ground such as stone, iron, planks, logs, etc. and place them in an available stockpile. | ||
+ | |||
+ | The task is particularly useful to quickly order Bricktrons to pick up stones created by corpses of enemies at the walls of your castle. | ||
+ | |||
+ | |||
+ | In fact, stones will slowly mergeback into the ground after a few minutes, creating small hills. A large accumulation could create a hill tall enough to allow your enemies to climb over your walls. | ||
== Defend Area == | == Defend Area == | ||
− | [[File: DefendAreaTask.png|150px]] | + | [[File: DefendAreaTask.png|150px|left]] |
+ | The Defend Area task is created by opening the radial menu while a Knight is selected. | ||
+ | |||
+ | |||
+ | The selected Knight(s) will automatically be assigned to the task and begin patrolling the area where the task was placed, attacking enemies that come within its radius. | ||
+ | |||
+ | |||
+ | It is possible to increase or decrease the radius of a Defend Area task by selecting it in the taskbar or by clicking the icon above the task, then dragging the yellow circle. | ||
== Landscape == | == Landscape == | ||
− | [[File: LandscapeTask.png|150px]] | + | [[File: LandscapeTask.png|150px|left]] |
+ | The Landscape Task is used to flatten terrain by raising or lowering voxels to the same level as others. | ||
+ | |||
+ | |||
+ | When placing the Landscape task, voxels highlighted in yellow represent voxels that will be dug while the ones highlighted in blue will be created. | ||
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+ | Bricktrons assigned to that task will dig voxels highlighted in yellow, gather the stone from digging and use it to create voxels where the blue area is. | ||
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== Quarry == | == Quarry == | ||
[[File: QuarryTask.png|150px]] | [[File: QuarryTask.png|150px]] | ||
+ | The Quarry Task designated a square hole in the ground from which assigned Bricktrons will dig out stone. After digging two layers of voxels, Bricktrons can begin to find different resources such as Brimstone and Iron. | ||
+ | |||
+ | |||
+ | Bricktrons working in quarries will automatically create stairs made of dirt to be able to climb up and down the hole. Before assigning Bricktrons to the task, it's possible to dictate where the stairs will be by clicking the button at the bottom right of the screen, in the taskbar. | ||
+ | |||
+ | [[File:QuarryStairsTaskbar.png]] | ||
There are several tasks allowing you to command your Bricktrons.
The Harvest task will cause Bricktrons assigned to the task to gather resources from several sources within the radius of the task;
Chopping down woods and bringing the logs to stockpiles.
Mining Brimstone and Iron from surface patches.
Mining stone boulders.
It is possible to stop Bricktrons from harvesting certain resources, even if they're in the task's radius, by using the toggles at the bottom right of the screen, in the taskbar.
The Construction task allows the player to place down blueprints. Bricktrons assigned to the Construction task will attempt to build the blueprints by bringing the necessary resources to them.
The bottom right of the taskbar allows the player to navigate the various types of blueprints; stone blocks, wood blocks and structures.
The various blocks and structures available to place in the Construction task can be read on the Bricks, Structures & Resources page.
Repair tasks will mark damaged bricks within its zone and Bricktrons assigned to that task will repair these bricks.
It will also create blueprints for completely destroyed bricks within its zone for assigned Bricktrons to rebuilt.
Warning! The repair task will only start monitoring breaks AFTER it has been placed. It is strongly recommended to place a repair task on newly built walls in case they get destroyed.
Warning! The repair task does not mark damaged structures for repairs, nor does it place new blueprints if they are destroyed. Structures will slowly repair themselves over time and must be manually rebuilt when destroyed.
Bricktrons assigned to a Cleaning task will pick up any loose resources on the ground such as stone, iron, planks, logs, etc. and place them in an available stockpile.
The task is particularly useful to quickly order Bricktrons to pick up stones created by corpses of enemies at the walls of your castle.
In fact, stones will slowly mergeback into the ground after a few minutes, creating small hills. A large accumulation could create a hill tall enough to allow your enemies to climb over your walls.
The Defend Area task is created by opening the radial menu while a Knight is selected.
The selected Knight(s) will automatically be assigned to the task and begin patrolling the area where the task was placed, attacking enemies that come within its radius.
It is possible to increase or decrease the radius of a Defend Area task by selecting it in the taskbar or by clicking the icon above the task, then dragging the yellow circle.
The Landscape Task is used to flatten terrain by raising or lowering voxels to the same level as others.
When placing the Landscape task, voxels highlighted in yellow represent voxels that will be dug while the ones highlighted in blue will be created.
Bricktrons assigned to that task will dig voxels highlighted in yellow, gather the stone from digging and use it to create voxels where the blue area is.
The Quarry Task designated a square hole in the ground from which assigned Bricktrons will dig out stone. After digging two layers of voxels, Bricktrons can begin to find different resources such as Brimstone and Iron.
Bricktrons working in quarries will automatically create stairs made of dirt to be able to climb up and down the hole. Before assigning Bricktrons to the task, it's possible to dictate where the stairs will be by clicking the button at the bottom right of the screen, in the taskbar.