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{{Infobox | {{Infobox | ||
|label1 = Required: | |label1 = Required: | ||
− | |data1 = 1 Iron Ingot<br/ > | + | |data1 = 1 Iron Ingot<br/ >20 Brimstones |
|image = [[file:HealingWard.jpg|259px]]}} | |image = [[file:HealingWard.jpg|259px]]}} | ||
− | - | + | The Healing ward requires to be near a player-owned Crystal, a Shard or a [[Pylon ward]] in order to be activated and functional. Once powered up, the Healing ward will, within a certain space, heal the fighting units that stays in that circle. |
== Building == | == Building == | ||
− | + | ||
+ | Healing Wards must be built on flat surfaces. It can be built on the ground, on bricks or on planks. | ||
== Strategies == | == Strategies == | ||
+ | |||
+ | A Healing ward near your home Crystal will allows you to keep your units - even your workers! in a good shape if someone sneakily breaks your defenses and goes into your base! |
Required: |
1 Iron Ingot 20 Brimstones |
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The Healing ward requires to be near a player-owned Crystal, a Shard or a Pylon ward in order to be activated and functional. Once powered up, the Healing ward will, within a certain space, heal the fighting units that stays in that circle.
Healing Wards must be built on flat surfaces. It can be built on the ground, on bricks or on planks.
A Healing ward near your home Crystal will allows you to keep your units - even your workers! in a good shape if someone sneakily breaks your defenses and goes into your base!