Difference between revisions of "Healing Ward"

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{{Infobox
 
{{Infobox
 
|label1 = Required:
 
|label1 = Required:
|data1 = 1 Iron Ingot<br/ >40 Brimstones
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|data1 = 1 Iron Ingot<br/ >20 Brimstones
 
|image = [[file:HealingWard.jpg|259px]]}}
 
|image = [[file:HealingWard.jpg|259px]]}}
  
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== Strategies ==
 
== Strategies ==
  
An Healing ward near your home Crystal will allows you to keep your units - even your workers! -
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A Healing ward near your home Crystal will allows you to keep your units - even your workers! in a good shape if someone sneakily breaks your defenses and goes into your base!
in a good shape if someone sneakily breaks your defenses and goes into your base!
 

Latest revision as of 02:41, 5 April 2019

HealingWard.jpg
Required: 1 Iron Ingot
20 Brimstones

The Healing ward requires to be near a player-owned Crystal, a Shard or a Pylon ward in order to be activated and functional. Once powered up, the Healing ward will, within a certain space, heal the fighting units that stays in that circle.

Building

Healing Wards must be built on flat surfaces. It can be built on the ground, on bricks or on planks.


Strategies

A Healing ward near your home Crystal will allows you to keep your units - even your workers! in a good shape if someone sneakily breaks your defenses and goes into your base!