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− | {{Infobox
| + | #REDIRECT [[Lantern Ward]] |
− | |label1 = Required:
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− | |data1 = 1 Iron<br />1 Orange Crystal
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− | |image = [[file:Lantern and torch.jpg|259px]]}}
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− | The catapult is a stationary, ranged siege weapon that can fling [[explosive barrels]] that will explode on contact and damage structures and units.
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− | The catapult has a minimal and a maximal range, so it must be positioned accordingly.
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− | == Building ==
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− | The catapult must be built on flat terrain. It can be built on the ground or on [[brick]]s, but not on [[wood]].
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− | == Loading the catapult ==
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− | To load a catapult, pick up an [[explosive barrel]] with a [[Bricktron]], either by selecting the Bricktron then right-clicking the barrel, or by holding right-click on the barrel and selecting the "[[pick-up]]" option in the [[pie menu]].
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− | Once the Bricktron is holding the barrel, right-click the catapult to load the barrel in it, or hold right-click on the catapult and select the "[[Drop Load Into]]" option from the pie menu. The Bricktron will automatically man the catapult.
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− | == Aiming and firing the catapult ==
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− | If no Bricktron is assigned to the catapult, it can not be controlled. A Bricktron must be manning the catapult, either by selecting the Bricktron and right-clicking the catapult, or by selecting the Bricktron, holding right-click on the catapult and selecting the "[[assign operator]]" option from the pie menu.
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− | Once a catapult is loaded and manned, select it and right-click somewhere to target it. The catapult will slowly rotate to align with the target. You can also hold right-click and select the "[[set target]]" option in the pie menu.
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− | == Strategies ==
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− | If the player loads the catapult, then makes the Bricktron pick up a second barrel before operating it, they will be able to fire a second time without needing to manually ask the operating Bricktron to pick up another barrel.
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