Difference between revisions of "Lantern Ward"

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|image = [[file:LanternWard.jpg|259px]]}}
 
|image = [[file:LanternWard.jpg|259px]]}}
  
The lantern ward will help you light up the darkness on the islands, which is really useful during night time and in the [[Lights Out]]! mode.  
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The lantern ward will help you light up the darkness on the islands, which is really useful during night time and in the [[Lights Out]]! mode.
  
  
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== Building ==
 
== Building ==
  
Lanterns can be built both on the ground or on the side of a vertical surface such as a wall or a cliffside.
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Lanterns need to be built on the [[Workbench]].
  
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(In contrast: all other wards - sentinel, healing, capture and pylon - are built on the [[Altar]].)
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Lantern Wards can then be placed both on the ground or on the side of a vertical surface such as a wall or a cliff-side.
  
 
== Strategies ==
 
== Strategies ==
Lanterns do not need to be connected to Pylons to work, but they will shine even brighter if they are connected.
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Lanterns do not need to be connected to Pylons to work, but they will shine brighter if they are connected.

Latest revision as of 11:50, 4 December 2017

LanternWard.jpg
Required: 1 Iron Ingot
5 Brimstones

The lantern ward will help you light up the darkness on the islands, which is really useful during night time and in the Lights Out! mode.


It also removes the fog of war in a radius around it which is really useful to predict the arrival of Corruptrons or enemy players.


Building

Lanterns need to be built on the Workbench.

(In contrast: all other wards - sentinel, healing, capture and pylon - are built on the Altar.)


Lantern Wards can then be placed both on the ground or on the side of a vertical surface such as a wall or a cliff-side.

Strategies

Lanterns do not need to be connected to Pylons to work, but they will shine brighter if they are connected.