Difference between revisions of "Bomb"

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|image = [[file:bomb.jpg|259px]]}}
 
|image = [[file:bomb.jpg|259px]]}}
  
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Bombs are the ammunition needed for [[Alchemist]] units. When thrown, they have an area of effect which affects all units within the blast radius, and the units will sustain equal amount of damage, regardless of the distance away from the origin of the blast.
  
Bombs are the main source of ammunition for [[Alchemist]] units. When thrown, they have an area of effect which affects all units within the blast radius, and the units will sustain equal amount of damage, regardless of the distance away from the origin of the blast.
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Bombs are considerably more damaging to bricks and structures than to enemy units. This is an intended mechanic to establish Alchemist's role as siege units.
  
  
[[file:stockpile_bombs.png|259px]]  
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[[file:stockpile_bombs.png|259px]]
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[[Stockpile]] filled with bombs.
 
[[Stockpile]] filled with bombs.
  
To create bombs, you need 30 [[Brimstone]] and 3 [[Glass Ingot]]. This requires [[Laboratory]] to be constructed.
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To create 3 bombs, you need 15 [[Brimstone]]. This requires the [[Laboratory]] to be constructed.
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A single stockpile can hold up to 40 Bombs.

Latest revision as of 09:41, 5 April 2019

Bomb.jpg
Bombs are a resource crafted in the Laboratory and used by the Alchemist to be thrown.

Bombs are the ammunition needed for Alchemist units. When thrown, they have an area of effect which affects all units within the blast radius, and the units will sustain equal amount of damage, regardless of the distance away from the origin of the blast.

Bombs are considerably more damaging to bricks and structures than to enemy units. This is an intended mechanic to establish Alchemist's role as siege units.


Stockpile bombs.png

Stockpile filled with bombs.


To create 3 bombs, you need 15 Brimstone. This requires the Laboratory to be constructed.

A single stockpile can hold up to 40 Bombs.