Difference between revisions of "Lantern and torch"

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|image = [[file:lanternandtorch155.jpg|259px]]}}
 
|image = [[file:lanternandtorch155.jpg|259px]]}}
  
The catapult is a stationary, ranged siege weapon that can fling [[explosive barrels]] that will explode on contact and damage structures and units.
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Lanterns and Torches are dynamic objects that dissipate the fog of war and grant its user vision around it.
 
 
The catapult has a minimal and a maximal range, so it must be positioned accordingly.
 
  
  
 
== Building ==
 
== Building ==
The catapult must be built on flat terrain. It can be built on the ground or on [[brick]]s, but not on [[wood]].
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Torches must be built against a vertical surface, such as a brick, cliffside or log.
 
 
 
 
== Loading the catapult ==
 
To load a catapult, pick up an [[explosive barrel]] with a [[Bricktron]], either by selecting the Bricktron then right-clicking the barrel, or by holding right-click on the barrel and selecting the "[[pick-up]]" option in the [[pie menu]].
 
 
 
Once the Bricktron is holding the barrel, right-click the catapult to load the barrel in it, or hold right-click on the catapult and select the "[[Drop Load Into]]" option from the pie menu. The Bricktron will automatically man the catapult.
 
 
 
 
 
 
 
 
 
== Aiming and firing the catapult ==
 
 
 
If no Bricktron is assigned to the catapult, it can not be controlled. A Bricktron must be manning the catapult, either by selecting the Bricktron and right-clicking the catapult, or by selecting the Bricktron, holding right-click on the catapult and selecting the "[[assign operator]]" option from the pie menu.
 
 
 
Once a catapult is loaded and manned, select it and right-click somewhere to target it. The catapult will slowly rotate to align with the target. You can also hold right-click and select the "[[set target]]" option in the pie menu.
 
 
 
 
 
  
== Strategies ==
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Lanterns must be built on a flat surface.
If the player loads the catapult, then makes the Bricktron pick up a second barrel before operating it, they will be able to fire a second time without needing to manually ask the operating Bricktron to pick up another barrel.
 

Revision as of 16:06, 18 December 2016

Lanternandtorch155.jpg
Required: 1 Iron
1 Orange Crystal

Lanterns and Torches are dynamic objects that dissipate the fog of war and grant its user vision around it.


Building

Torches must be built against a vertical surface, such as a brick, cliffside or log.

Lanterns must be built on a flat surface.