Difference between revisions of "Healing Ward"

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- Description -
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The Healing ward requires to be near a player-owned Crystal, a Shard or a [[Pylon ward]] in order to be activated and functional. Once powered up, the Healing ward will, within a certain space, heal the fighting units that stays in that circle.
  
 
== Building ==
 
== Building ==
Lantern Wards can be built both on the ground or on the side of a vertical surface such as a wall or a cliffside.
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Healing Wards must be built on flat surfaces. It can be built on the ground, on bricks or on planks.
  
  
 
== Strategies ==
 
== Strategies ==
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An Healing ward near your home Crystal will allows you to keep your units - even your workers! -
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in a good shape if someone sneakily breaks your defenses and goes into your base!

Revision as of 22:11, 8 June 2017

HealingWard.jpg
Required: 1 Iron Ingot
40 Brimstones

The Healing ward requires to be near a player-owned Crystal, a Shard or a Pylon ward in order to be activated and functional. Once powered up, the Healing ward will, within a certain space, heal the fighting units that stays in that circle.

Building

Healing Wards must be built on flat surfaces. It can be built on the ground, on bricks or on planks.


Strategies

An Healing ward near your home Crystal will allows you to keep your units - even your workers! -

in a good shape if someone sneakily breaks your defenses and goes into your base!